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Gaming vocabulary, made simple
Short, precise definitions for mechanics, genres and online culture.
Gaming vocabulary, made simple
40 items shown
- AAAA
- A large-budget production backed by a major publisher.
- FFPS
- A shooter viewed through the character’s eyes.
- RRPG
- A role-playing game built around progression, statistics and choices.
- MMMO
- An online game bringing many players into one persistent world.
- DDLC
- Downloadable content released after a game launches.
- PPNJ
- A non-player character controlled by the game.
- PPvP
- A mode in which players compete directly.
- PPvE
- A mode in which players face the game environment.
- CCross-play
- The ability to play together across different platforms.
- FFree-to-play
- A free-access game usually funded by optional purchases.
- RRoguelike
- A demanding game based on repeated runs and variable levels.
- MMetroidvania
- An interconnected adventure where abilities unlock new paths.
- SSpeedrun
- Completing a game or objective as quickly as possible.
- EEsport
- Organised competitive video gaming.
- PPing
- The network response time between a device and server.
- NNerf
- A deliberate reduction in an element’s power.
- BBuff
- An increase in an element’s power or effectiveness.
- HHitbox
- An invisible area used to detect collisions or impacts.
- BBattle royale
- A last-player-or-team-standing competitive genre.
- CCloud gaming
- Streaming a game that runs on a remote server.
- CCoop
- A mode where players work toward a shared goal.
- CCrafting
- Creating items from resources collected in a game.
- EEarly access
- A playable game sold while still in development.
- FFrame rate
- The number of images displayed each second.
- GGacha
- A random reward mechanic, sometimes linked to purchases.
- GGrinding
- Repeating actions to gain experience, resources or rewards.
- IIndie
- A game produced by an independent team or studio.
- LLoot
- Items or resources earned through play.
- MMatchmaking
- A system that automatically groups online players.
- MMod
- A community-made modification to a game.
- NNew Game Plus
- A replay mode that preserves part of previous progress.
- OOpen world
- A large environment offering freedom of exploration.
- PPatch
- An update that fixes or changes a game.
- PPermadeath
- A mechanic where character death is permanent.
- SSandbox
- An open system designed for free experimentation.
- SSeason pass
- A bundle of future content sold for a game cycle.
- SSoulslike
- A demanding action-RPG subgenre built on observation and risk.
- SStreaming
- Broadcasting gameplay live or on demand online.
- UUI
- The visible menus, indicators and controls.
- XXP
- Experience points used to measure progression.
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