Short, precise definitions for mechanics, genres and online culture.
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Gaming vocabulary, made simple

Short, precise definitions for mechanics, genres and online culture.

Gaming vocabulary, made simple

40 items shown

AAAA
A large-budget production backed by a major publisher.
FFPS
A shooter viewed through the character’s eyes.
RRPG
A role-playing game built around progression, statistics and choices.
MMMO
An online game bringing many players into one persistent world.
DDLC
Downloadable content released after a game launches.
PPNJ
A non-player character controlled by the game.
PPvP
A mode in which players compete directly.
PPvE
A mode in which players face the game environment.
CCross-play
The ability to play together across different platforms.
FFree-to-play
A free-access game usually funded by optional purchases.
RRoguelike
A demanding game based on repeated runs and variable levels.
MMetroidvania
An interconnected adventure where abilities unlock new paths.
SSpeedrun
Completing a game or objective as quickly as possible.
EEsport
Organised competitive video gaming.
PPing
The network response time between a device and server.
NNerf
A deliberate reduction in an element’s power.
BBuff
An increase in an element’s power or effectiveness.
HHitbox
An invisible area used to detect collisions or impacts.
BBattle royale
A last-player-or-team-standing competitive genre.
CCloud gaming
Streaming a game that runs on a remote server.
CCoop
A mode where players work toward a shared goal.
CCrafting
Creating items from resources collected in a game.
EEarly access
A playable game sold while still in development.
FFrame rate
The number of images displayed each second.
GGacha
A random reward mechanic, sometimes linked to purchases.
GGrinding
Repeating actions to gain experience, resources or rewards.
IIndie
A game produced by an independent team or studio.
LLoot
Items or resources earned through play.
MMatchmaking
A system that automatically groups online players.
MMod
A community-made modification to a game.
NNew Game Plus
A replay mode that preserves part of previous progress.
OOpen world
A large environment offering freedom of exploration.
PPatch
An update that fixes or changes a game.
PPermadeath
A mechanic where character death is permanent.
SSandbox
An open system designed for free experimentation.
SSeason pass
A bundle of future content sold for a game cycle.
SSoulslike
A demanding action-RPG subgenre built on observation and risk.
SStreaming
Broadcasting gameplay live or on demand online.
UUI
The visible menus, indicators and controls.
XXP
Experience points used to measure progression.